Last updated: October 26, 2026
Summary: Emoji Match never asks you for personal information. There is no account with us and no form to fill in, so we never learn your name, your email address or where you are. The only sign in is optional: Apple's Game Center or Google Play Games, used for cloud save and nothing else. We use trusted third-party services for analytics, advertising, install attribution, crash reporting, the one purchase and the optional cloud save. The game is free and supported by advertising, and it has a single optional purchase, No Ads, which removes the banner and the ads between levels.
Emoji Match: Association ("the App") is a mobile emoji association puzzle game developed by Erdem Giray. This privacy policy explains how we and our third-party partners handle information in our App.
The App is free and supported by advertising. It contains one in-app purchase, "No Ads", which removes the banner and the ads between levels for good. That purchase is handled entirely by the App Store or Google Play: we never see your payment details, and the App never asks you for them.
You never create an account with us. The only sign in the App uses is Apple's Game Center or Google Play Games, for the optional cloud save, and that sign in is handled by Apple or Google.
The App never asks for your name, email address, phone number or address, and it does not require an account. There is no login of our own and no contact form anywhere in the game. Everything below is collected automatically by the third-party services in section 3:
| Data Type | Purpose | Service |
|---|---|---|
| In-App Actions (usage data) | Analytics, App Functionality | Firebase Analytics |
| Device and Advertising IDs (shared with partners) | Advertising, Analytics, Attribution | Google AdMob, Firebase, AppsFlyer |
| Crash Data | App Functionality, Fixing Bugs | Sentry |
| Purchase History | Delivering and Restoring the Purchase | Apple App Store / Google Play, RevenueCat |
| Game Progress | Cloud Save (optional) | Apple Game Center / Google Play Games |
| Name, email address, phone number, address, location, contacts, messages, calendar, photos, files, audio, health data | Not collected at all | None |
Of the rows above, only the device and advertising identifiers are shared with anyone, and only for advertising and analytics. Everything the App sends travels over an encrypted connection.
We use Firebase Analytics to understand how players use our App, for example which levels are too hard.
Data collected:
Privacy Policy: Firebase Privacy Policy
We display banner, interstitial and rewarded video advertisements using Google AdMob. AdMob may collect data to show relevant ads. Where the law requires it (the EEA, the UK and Switzerland), Google's consent form is shown before any ad is requested, and your answer decides whether the ads you see are personalized. On iOS, ads are only personalized if you also allow tracking when the system asks.
Rewarded videos are always your choice: they give you extra moves or a booster when you ask for one. Nothing in the game forces you to watch one. They stay available after the No Ads purchase, which removes only the banner and the ads between levels.
Data collected:
AdMob runs an auction for each ad slot, and other advertising networks bid in it through AdMob's mediation. Unity Ads and Liftoff Monetize take part that way, so they can receive the same advertising identifier and device information.
Opt-out: You can limit ad tracking in your device settings:
Privacy Policies: Google Privacy Policy · Unity Privacy Policy · Liftoff Privacy Policy
AppsFlyer tells us which advertisement a player arrived from, so that we know whether advertising the game was worth paying for. It counts the install and the session, and it is told one thing afterwards: that a level was completed, and which one.
Data collected:
On iOS: Apple's "Allow this app to track your activity" prompt appears once per install. If you say no, the advertising identifier is not used for tracking.
Privacy Policy: AppsFlyer Services Privacy Policy
We use Sentry for crash reporting. When the game crashes or hits an error, a crash report is sent to Sentry so that we can find and fix the bug. We use these reports for nothing else. The Sentry project for this game is hosted on Sentry's servers in the European Union.
Data collected:
A crash report carries no name and no email address.
Privacy Policy: Sentry Privacy Policy
There is one thing to buy in this game: No Ads, a single lifetime purchase that removes the banner and the ads between levels for good. The rewarded videos you choose to watch for a booster stay. The payment itself is taken by the App Store or Google Play; we never see your card, your billing address or your store account.
We use RevenueCat to check whether this device owns that purchase, so that the ads stay off, and so that Restore Purchases in Settings can bring the purchase back after a reinstall or on a new device. RevenueCat receives an anonymous random identifier generated for your installation, not your name or your email address. What it handles is the purchase record, not your payment details.
Data collected:
Privacy Policies: Apple Privacy Policy · Google Privacy Policy · RevenueCat Privacy Policy
Cloud save is optional. On iPhone it uses Apple Game Center, on Android Google Play Games. When it is on, a copy of your game progress is kept in your own Game Center (iCloud) or Google Play Games account, so you can continue after a reinstall or on another device. The copy holds the level you are on, your booster counts, which tutorials you have seen and which rewards you have already received. Your settings and the No Ads purchase are not part of it.
The copy is stored by Apple or Google under their own policies. We run no server for it and cannot read it. Your Game Center or Google Play Games identity is handled by Apple or Google, and we never learn your name or your email address.
On iPhone, the App asks Game Center to sign you in when it starts, using Apple's own sign in sheet. You can decline, and the game plays on as normal. You can switch cloud save off in Settings: that stops uploads and leaves the copy already in your account, which you can delete there.
Privacy Policies: Apple Privacy Policy · Google Privacy Policy
The App stores the following data locally on your device:
Apart from the optional cloud save described above, which keeps a copy of your progress in your own Game Center or Google Play Games account when it is switched on, this data stays on your device. You can delete it by uninstalling the App.
The App requests minimal permissions:
The App is not directed at children. We do not knowingly collect personal information from children under 13, and in fact the App collects no personal information from anyone. The third-party services we use (Firebase, AdMob, AppsFlyer, Sentry, RevenueCat) have their own policies regarding children's data.
If you are a parent or guardian and believe your child has provided personal information, please contact us so we can take appropriate action.
Depending on your location, you may have the following rights:
To exercise these rights regarding third-party services, please refer to their respective privacy policies linked above. If you would like to ask us about any of this, write to the address at the end of this page.
We take reasonable measures to protect the data processed through our App. Everything the App sends or fetches travels over an encrypted connection. However, no method of electronic transmission or storage is 100% secure. Our third-party partners maintain their own security practices.
We may update this privacy policy from time to time. We will post the new policy on this page and update the "Last updated" date. We encourage you to review this policy periodically.
If you have any questions about this privacy policy or the App, please contact us at:
Email: egiray@gmx.net